Difference between revisions of "Hallucinogenic moss (talent)"

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(Updated talent)
(Updated to 1.7.4)
 
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{{Ability box
 
{{Ability box
 +
|game_version=1.7.4
 
|image=Hallucinogenic moss.png
 
|image=Hallucinogenic moss.png
 
|name=Hallucinogenic Moss
 
|name=Hallucinogenic Moss
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|cooldown=16
 
|cooldown=16
 
|cost=5 Equilibrium
 
|cost=5 Equilibrium
|use_speed=0
 
 
|range=0
 
|range=0
 +
|use_speed=0
 
|desc=
 
|desc=
Instantly grow a moss circle of radius {{cts|2.5|4.5|raw}} at your feet.
+
Instantly grow a moss circle of radius {{cts|2.35|4.25}} at your feet.
  
 
Each turn the moss deals {{ctmd|6|40}} nature damage to each foe within its radius.
 
Each turn the moss deals {{ctmd|6|40}} nature damage to each foe within its radius.
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This moss is coated with strange fluids and has a {{ctl|100%|25.5|47.5%}} chance to confuse (power {{ctl|50%|20|40%}}) foes passing through it for 2 turns.
 
This moss is coated with strange fluids and has a {{ctl|100%|25.5|47.5%}} chance to confuse (power {{ctl|50%|20|40%}}) foes passing through it for 2 turns.
  
The moss lasts for {{ctl|16|4|8}} turns.
+
The moss lasts for {{ctl|16|4|10}} turns.
  
 
Moss talents are instant but place all other moss talents on cooldown for 3 turns.
 
Moss talents are instant but place all other moss talents on cooldown for 3 turns.

Latest revision as of 03:22, 21 October 2021

Hallucinogenic Moss
Hallucinogenic moss.png
Game Version 1.7.4
Category Type Wild-Gift
Category Moss
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 5 Equilibrium
Range Melee/Personal
Cooldown 16
Travel Speed Instantaneous
Use Speed Instant
Description Instantly grow a moss circle of radius 2.35–4.25cTS at your feet.

Each turn the moss deals [6]40cTMD nature damage to each foe within its radius.

This moss is coated with strange fluids and has a 25.5–47.5%cTL:100% chance to confuse (power 20–40%cTL:50%) foes passing through it for 2 turns.

The moss lasts for 4–10cTL:16 turns.

Moss talents are instant but place all other moss talents on cooldown for 3 turns.

The damage will increase with your Mindpower.