Difference between revisions of "Obliterator"

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(Crushing Blows is not the tremor effect, it is a separate effect. Also, this item has the standard greatmaul accuracy bonus of +0.2% dam/acc, as far as I can tell.)
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|stats = +5 Str / +5 Con
 
|stats = +5 Str / +5 Con
 
|abilities = <br>
 
|abilities = <br>
* Accuracy bonus: +0.1% dam/acc
 
 
* Critical mult.: +10.0%
 
* Critical mult.: +10.0%
* Special on hit: Crushing Blows (Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing {{Physical}} damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.)
+
* {{color|orange|On weapon hit:}} Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing {{Physical}} damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
 +
* {{color|orange|Crushing Blows:}} Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
 
|description = ''This massive hammer strikes with deadly force.'' <br> ''Bones crunch, splinter and grind to dust under its impact.''
 
|description = ''This massive hammer strikes with deadly force.'' <br> ''Bones crunch, splinter and grind to dust under its impact.''
 
}}
 
}}

Revision as of 15:53, 5 October 2022

Obliterator
(no image) Un-ID'ed name titanic maul
Type weapon / greatmaul
Power source Master
Requirement Strength 40
Rarity Level range Cost Tier
270 23-30 250 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
48.0-72.0 120% Str Physical +10 +0.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats +5 Str / +5 Con
Abilities
  • Critical mult.: +10.0%
  • On weapon hit: Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
  • Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
Description This massive hammer strikes with deadly force.
Bones crunch, splinter and grind to dust under its impact.