Difference between revisions of "Bloodstar (talent)"
From Tales of Maj'Eyal
CestLaDonut (Talk | contribs) m (Updated version number to show this is unchanged in the current version (tome 1.7.4, embers 1.1.10).) |
CestLaDonut (Talk | contribs) m (Forgot to change physical to {{physical}}) |
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|desc=When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for {{CTS|2|6}} turns. | |desc=When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for {{CTS|2|6}} turns. | ||
− | Each turn the victims are drained for {{ctstmd|25|250}}/6 physical damage, half of which heals you (each additional victim healing is reduced by half). | + | Each turn the victims are drained for {{ctstmd|25|250}}/6 {{physical}} damage, half of which heals you (each additional victim healing is reduced by half). |
If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops. | If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops. |
Revision as of 19:53, 14 March 2024
Bloodstar | ||
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Game Version | 1.7.4 | |
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Category Type | Steamtech | |
Category | Mechstar | |
Requirements | Lvl (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 2–6cTS turns.
Each turn the victims are drained for [25]250cTStmD/6 Physical damage, half of which heals you (each additional victim healing is reduced by half). If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops. This damage does not break daze and increases with your Steampower. |