Difference between revisions of "Bloodstar (talent)"

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m (Updated version number to show this is unchanged in the current version (tome 1.7.4, embers 1.1.10).)
m (Forgot to change physical to {{physical}})
Line 10: Line 10:
 
|desc=When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for {{CTS|2|6}} turns.
 
|desc=When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for {{CTS|2|6}} turns.
  
Each turn the victims are drained for {{ctstmd|25|250}}/6 physical damage, half of which heals you (each additional victim healing is reduced by half).
+
Each turn the victims are drained for {{ctstmd|25|250}}/6 {{physical}} damage, half of which heals you (each additional victim healing is reduced by half).
  
 
If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops.
 
If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops.

Revision as of 19:53, 14 March 2024

Bloodstar
Bloodstar.png
Game Version 1.7.4
Category Type Steamtech
Category Mechstar
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 2–6cTS turns.

Each turn the victims are drained for [25]250cTStmD/6 Physical damage, half of which heals you (each additional victim healing is reduced by half).

If the victim move more than twice away from the radius of Metalstar (currently X) the effect stops.

This damage does not break daze and increases with your Steampower.