Difference between revisions of "Energy (category)"

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Revision as of 12:16, 28 March 2013

Energy Decomposition
Energy decomposition.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 24 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Partially dissipates all incoming damage, reducing it by 30%, up to a maximum of [5]50cTSpD:PM damage.

The maximum damage reduction will scale with your Spellpower.


Redux
Redux.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range Melee/Personal
Cooldown 12; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description The next talent you cast with a cooldown of 3–8cTS or less will not go on cooldown.

Once a talent is effected by this spell or 4 turns pass the effect is lost.


Energy Absorption
Energy absorption.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 6; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.

For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.


Entropic Field
Entropic field.png
Game Version -
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 100 Paradox
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You encase yourself in a field that slows incoming projectiles by (10 + [10]50cTSpD)%, up to a maximum of 90%, and increases your physical resistance by half the slow amount.

The effect will scale with your Spellpower.