Difference between revisions of "Strength of purpose (talent)"

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{{Ability box
 
{{Ability box
|game_version=1.4.5
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|game_version=1.7.6
 
|image=Strength of purpose.png
 
|image=Strength of purpose.png
 
|name=Strength of Purpose
 
|name=Strength of Purpose
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|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
Increases Physical Power by {{gtl|10|50}}, and increases weapon damage by (√(Talent Level / 5) / 2) when using swords, axes, maces, knives, or bows.
+
Increases Physical Power by 30, and increases weapon damage by (29.8 * √Talent Level)% when using swords, axes, maces, knives, or bows.
 
You now also use your [[Magic]] in place of [[Strength]] when equipping weapons and ammo as well as when calculating weapon damage.
 
You now also use your [[Magic]] in place of [[Strength]] when equipping weapons and ammo as well as when calculating weapon damage.
 
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.
 
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.

Latest revision as of 20:44, 20 June 2025

Strength of Purpose
Strength of purpose.png
Game Version 1.7.6
Category Type Chronomancy
Category Temporal Guardian
Requirements Mag (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 30, and increases weapon damage by (29.8 * √Talent Level)% when using swords, axes, maces, knives, or bows.

You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.

Note: The prodigy Arcane Might stacks additively with this, so a weapon that normally scales off 100% Strength would have 150% Magic scaling instead with both these active.