Difference between revisions of "Strength of purpose (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
− | |game_version=1. | + | |game_version=1.7.6 |
|image=Strength of purpose.png | |image=Strength of purpose.png | ||
|name=Strength of Purpose | |name=Strength of Purpose | ||
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|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
− | Increases Physical Power by | + | Increases Physical Power by 30, and increases weapon damage by (29.8 * √Talent Level)% when using swords, axes, maces, knives, or bows. |
You now also use your [[Magic]] in place of [[Strength]] when equipping weapons and ammo as well as when calculating weapon damage. | You now also use your [[Magic]] in place of [[Strength]] when equipping weapons and ammo as well as when calculating weapon damage. | ||
These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. | These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. |
Latest revision as of 20:44, 20 June 2025
Strength of Purpose | ||
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Game Version | 1.7.6 | |
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Category Type | Chronomancy | |
Category | Temporal Guardian | |
Requirements | Mag (18, 24, 30, 36, 42) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases Physical Power by 30, and increases weapon damage by (29.8 * √Talent Level)% when using swords, axes, maces, knives, or bows.
You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery. Note: The prodigy Arcane Might stacks additively with this, so a weapon that normally scales off 100% Strength would have 150% Magic scaling instead with both these active. |