Difference between revisions of "Difficulty"
From Tales of Maj'Eyal
								
												
				 (→Normal)  | 
				|||
| Line 6: | Line 6: | ||
=Normal=  | =Normal=  | ||
| − | The default setting.  The player counts as a "boss" in terms of HP per level etc.  | + | The default setting.  The player counts as a "[[rank|boss]]" in terms of HP per level etc.  | 
=Nightmare=  | =Nightmare=  | ||
Revision as of 00:23, 4 June 2013
The game has 4 difficulty settings:
Contents
Easier
The player does 30% more damage, and receives 30% increase in healing. Achievements are not granted. TODO: Do pets also do +30%?
Normal
The default setting. The player counts as a "boss" in terms of HP per level etc.
Nightmare
All zone levels are increased by 50% + 3. Opponents have their talent levels increased by 50%. You earn nightmare achievements (if you play in Roguelike mode).
Insane
TODO: I haven't unlocked it :p You earn insane achievements (if you play in Roguelike mode).