Difference between revisions of "Armour training (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
Line 5: Line 5:
 
|category=[[Combat training (category)|Combat training]]
 
|category=[[Combat training (category)|Combat training]]
 
|require=(16, 20, 26, 34, 44) Str
 
|require=(16, 20, 26, 34, 44) Str
 +
|use_mode=Passive
 +
|range=-
 
|cost=-
 
|cost=-
 
|cooldown=-
 
|cooldown=-
 +
|use_speed=-
 
|desc=Improves your usage of armours. Increases Armour value by (talent_level * 2.8), Armour hardiness by (talent_level * 10)%, and reduces chance to be critically hit by (talent_level * 3.8)% when wearing heavy mail or massive plate armour.  
 
|desc=Improves your usage of armours. Increases Armour value by (talent_level * 2.8), Armour hardiness by (talent_level * 10)%, and reduces chance to be critically hit by (talent_level * 3.8)% when wearing heavy mail or massive plate armour.  
 
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.  
 
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.  

Revision as of 09:43, 6 June 2013

Armour training
Armour training.png
Game Version -
Category Type Technique
Category Combat training
Requirements (16, 20, 26, 34, 44) Str
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your usage of armours. Increases Armour value by (talent_level * 2.8), Armour hardiness by (talent_level * 10)%, and reduces chance to be critically hit by (talent_level * 3.8)% when wearing heavy mail or massive plate armour.

At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.

At level 2, it allows you to wear shields.

At level 3, it allows you to wear massive plate armour.