Difference between revisions of "Combat accuracy (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
Cryomaniac (Talk | contribs) |
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|category=[[Combat training (category)|Combat training]] | |category=[[Combat training (category)|Combat training]] | ||
|require=Level: (0, 4, 8, 12, 16) | |require=Level: (0, 4, 8, 12, 16) | ||
+ | |use_mode=Passive | ||
|cost=- | |cost=- | ||
|cooldown=- | |cooldown=- | ||
+ | |range=- | ||
+ | |use_speed=- | ||
|desc=Increases the accuracy of unarmed, melee and ranged weapons by (talent_level * 10).}} | |desc=Increases the accuracy of unarmed, melee and ranged weapons by (talent_level * 10).}} |
Revision as of 13:47, 6 June 2013
Combat accuracy | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Combat training | |
Requirements | Level: (0, 4, 8, 12, 16) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases the accuracy of unarmed, melee and ranged weapons by (talent_level * 10). |