Difference between revisions of "Finishing moves (category)"

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{{:Uppercut (talent)}}{{:Concussive punch (talent)}}{{:Body shot (talent)}}{{:Haymaker (talent)}}<noinclude>[[Category:Category]]</noinclude>

Revision as of 21:10, 9 June 2013

Uppercut
Uppercut.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A finishing uppercut that deals 110–180%cTWD damage, and attempts to stun your target for (2 + (0.25 + Combo Points / 5) * 1–5cTS) turns.

The stun chance will improve with your Physical Power.

Using this talent removes your combo points.


Concussive Punch
Concussive punch.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take [10]450cTStD:Str damage, multiplied by a factor of (0.25 + Combo Ponits / 5)

The area damage will scale with your Strength, and the radius will increase by 1 per combo point.

Using this talent removes your combo points.


Body shot
Body shot.png
Game Version -
Category Type Technique
Category Finishing moves
Requirements Dexterity (28, 30, 32, 34, 36)

(8, 9, 10, 11, 12) level

Use Mode activated
Cost 10 stamina
Range melee/personal
Cooldown 10
Travel Speed Instantaneous
Use Speed 1 turn
Description A punch to the body that deals X% damage, drains 2-13 of the target's stamina (2*talent_level) per combo point, and dazes the target for X to Y turns, depending on the amount of combo points you've accumulated.

The daze has a minimum duration of 0.25 per talent level, rounded up, and is increased by that increment for every combo point, to a maximum of 1.25 per talent level.

The daze chance will increase with your Physical Power. Using this talent removes your combo points.


Haymaker
Haymaker.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description A vicious finishing strike that deals 120–300%cTWD damage increased by 20% per combo point you have up to a maximum of twice the base damage. If the target ends up with low enough life (<20%), it might be instantly killed.

Killing a target with Haymaker will instantly restore a portion of your stamina. The percentage restored is 0–20%cL:50% as (Talent Level + Combo Points) varies from 0–10.

Using this talent removes your combo points.