Difference between revisions of "Finishing moves (category)"
Tomewikibot (Talk | contribs) (Created page with "{{:Concussive punch (talent)}}{{:Haymaker (talent)}}{{:Uppercut (talent)}}{{:Body shot (talent)}}<noinclude>Category:Category</noinclude>") |
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Revision as of 21:10, 9 June 2013
Uppercut | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Finishing Moves | |
Requirements | Lvl (0,1,2,3,4) Dex (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 12 Stamina | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A finishing uppercut that deals 110–180%cTWD damage, and attempts to stun your target for (2 + (0.25 + Combo Points / 5) * 1–5cTS) turns.
The stun chance will improve with your Physical Power. Using this talent removes your combo points. |
Concussive Punch | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Finishing Moves | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 stamina | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take [10]450cTStD:Str damage, multiplied by a factor of (0.25 + Combo Ponits / 5)
The area damage will scale with your Strength, and the radius will increase by 1 per combo point. Using this talent removes your combo points. |
Body shot | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Finishing moves | |
Requirements | Dexterity (28, 30, 32, 34, 36)
(8, 9, 10, 11, 12) level | |
Use Mode | activated | |
Cost | 10 stamina | |
Range | melee/personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | A punch to the body that deals X% damage, drains 2-13 of the target's stamina (2*talent_level) per combo point, and dazes the target for X to Y turns, depending on the amount of combo points you've accumulated.
The daze has a minimum duration of 0.25 per talent level, rounded up, and is increased by that increment for every combo point, to a maximum of 1.25 per talent level. The daze chance will increase with your Physical Power. Using this talent removes your combo points. |
Haymaker | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Finishing Moves | |
Requirements | Lvl (12,13,14,15,16) Dex (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Stamina | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A vicious finishing strike that deals 120–300%cTWD damage increased by 20% per combo point you have up to a maximum of twice the base damage. If the target ends up with low enough life (<20%), it might be instantly killed.
Killing a target with Haymaker will instantly restore a portion of your stamina. The percentage restored is 0–20%cL:50% as (Talent Level + Combo Points) varies from 0–10. Using this talent removes your combo points. |