Difference between revisions of "Power is money (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 7: Line 7:
 
|cost=-
 
|cost=-
 
|cooldown=-
 
|cooldown=-
|require=Level (16, 17, 18, 19)
+
|require=Level (16, 17, 18, 19, 20)
 
|category_type=[[Race (category type)|Race]]
 
|category_type=[[Race (category type)|Race]]
 
|category=[[Dwarf (category)|Dwarf]]
 
|category=[[Dwarf (category)|Dwarf]]
 
|desc=Money is the heart of the Dwarven Empire; it rules over all other considerations. Increases Physical, Mental and Spell Saves based on the amount of gold you possess. +1 save every X gold, up to +Y.}}
 
|desc=Money is the heart of the Dwarven Empire; it rules over all other considerations. Increases Physical, Mental and Spell Saves based on the amount of gold you possess. +1 save every X gold, up to +Y.}}

Revision as of 03:42, 17 June 2013

Power is money
Power is money.png
Game Version -
Category Type Race
Category Dwarf
Requirements Level (16, 17, 18, 19, 20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Money is the heart of the Dwarven Empire; it rules over all other considerations. Increases Physical, Mental and Spell Saves based on the amount of gold you possess. +1 save every X gold, up to +Y.