Difference between revisions of "Weakness (talent)"

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|name=Weakness
 
|name=Weakness
 
|require={{Template:TalentReq/CursedWilReq2}}
 
|require={{Template:TalentReq/CursedWilReq2}}
|use_mode=sustained
+
|use_mode=passive
 
|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]
 
|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]
 
|desc=Each turn, those caught in your gloom must save against your Mindpower, or have an X% chance to be crippled by fear for X turns, reducing damage they inflict by X%. The first time you melee strike a foe after they have been weakened will give you X hate. Each point in Weakness increases the Mindpower of all gloom effects (current: %+d).}}
 
|desc=Each turn, those caught in your gloom must save against your Mindpower, or have an X% chance to be crippled by fear for X turns, reducing damage they inflict by X%. The first time you melee strike a foe after they have been weakened will give you X hate. Each point in Weakness increases the Mindpower of all gloom effects (current: %+d).}}

Revision as of 06:13, 24 June 2013

Weakness
Weakness.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each turn, those caught in your gloom must save against your Mindpower, or have an X% chance to be crippled by fear for X turns, reducing damage they inflict by X%. The first time you melee strike a foe after they have been weakened will give you X hate. Each point in Weakness increases the Mindpower of all gloom effects (current: %+d).