Difference between revisions of "Body shot (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Body shot.png|name=Body shot|category_type=Technique|category=Finishing moves|desc=A punch to ...") |
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| − | {{Ability_box|image=Body shot.png|name=Body shot|category_type=[[Technique (category type)|Technique]]|category=[[Finishing moves (category)|Finishing moves]]|desc=A punch to the body that deals X% damage, drains | + | {{Ability_box|image=Body shot.png|name=Body shot |
| + | |category_type=[[Technique (category type)|Technique]] | ||
| + | |category=[[Finishing moves (category)|Finishing moves]] | ||
| + | |require=Dexterity (28, 30, 32, 34, 36) | ||
| + | (8, 9, 10, 11, 12) level | ||
| + | |use_mode=activated | ||
| + | |range=melee/personal | ||
| + | |cost=10 stamina | ||
| + | |cooldown=10 | ||
| + | |use_speed=1 turn | ||
| + | |desc=A punch to the body that deals X% damage, drains 2-13 of the target's stamina (2*talent_level) per combo point, and dazes the target for X to Y turns, depending on the amount of combo points you've accumulated. | ||
| + | The daze has a minimum duration of 0.25 per talent level, rounded up, and is increased by that increment for every combo point, to a maximum of 1.25 per talent level. | ||
| + | |||
| + | The daze chance will increase with your Physical Power. Using this talent removes your combo points.}} | ||
Latest revision as of 21:24, 28 June 2013
| Body shot | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Finishing moves | |
| Requirements | Dexterity (28, 30, 32, 34, 36)
(8, 9, 10, 11, 12) level | |
| Use Mode | activated | |
| Cost | 10 stamina | |
| Range | melee/personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | A punch to the body that deals X% damage, drains 2-13 of the target's stamina (2*talent_level) per combo point, and dazes the target for X to Y turns, depending on the amount of combo points you've accumulated.
The daze has a minimum duration of 0.25 per talent level, rounded up, and is increased by that increment for every combo point, to a maximum of 1.25 per talent level. The daze chance will increase with your Physical Power. Using this talent removes your combo points. | |
| Availability | - | |
