Difference between revisions of "Vitality (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) m |
|||
Line 6: | Line 6: | ||
|require=Level: (0, 1, 2, 3, 4) | |require=Level: (0, 1, 2, 3, 4) | ||
(12, 14, 16, 18, 20) Con | (12, 14, 16, 18, 20) Con | ||
+ | |use_mode=Passive | ||
|cost=- | |cost=- | ||
|cooldown=- | |cooldown=- |
Revision as of 21:38, 14 September 2013
Vitality | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Conditioning | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Con | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution. |