Difference between revisions of "Daunting presence (talent)"
From Tales of Maj'Eyal
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|require=Level: (4, 5, 6, 7, 8) | |require=Level: (4, 5, 6, 7, 8) | ||
(20, 22, 24, 26, 28) Con | (20, 22, 24, 26, 28) Con | ||
+ | |use_mode=sustained | ||
|cost=20 Stamina | |cost=20 Stamina | ||
|cooldown=8 | |cooldown=8 |
Revision as of 09:57, 14 December 2013
Daunting presence | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Conditioning | |
Requirements | Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Con | |
Use Mode | sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of (talent_level / 2) will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by (5-30) for 4 turns.
If your health drops below (50 - talent_level * 5)%, you'll be unable to maintain your daunting presence, and the sustain will deactivate. The power of the intimidation effect will scale with your Constitution, and the accuracy of the effect will improve with your Strength. |