Difference between revisions of "Adrenaline surge (talent)"
From Tales of Maj'Eyal
m |
m |
||
Line 9: | Line 9: | ||
|cost=0 | |cost=0 | ||
|cooldown=24 | |cooldown=24 | ||
+ | |use_speed=instant | ||
|desc=You release a surge of adrenaline that increases your Physical Power by (5-25) for (2 + talent_level) turns. While the effect is active, you may continue to fight beyond the point of exhaustion. | |desc=You release a surge of adrenaline that increases your Physical Power by (5-25) for (2 + talent_level) turns. While the effect is active, you may continue to fight beyond the point of exhaustion. | ||
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life. | Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life. |
Revision as of 10:59, 14 December 2013
Adrenaline surge | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Conditioning | |
Requirements | Level: (12, 13, 14, 15, 16)
(36, 38, 40, 42, 44) Con | |
Use Mode | activated | |
Cost | 0 | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | You release a surge of adrenaline that increases your Physical Power by (5-25) for (2 + talent_level) turns. While the effect is active, you may continue to fight beyond the point of exhaustion.
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life. The Physical Power increase will scale with your Constitution. Using this talent does not take a turn. |