Difference between revisions of "Stealth (category)"

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{{:Stealth (talent)}}{{:Shadowstrike (talent)}}{{:Hide in plain sight (talent)}}{{:Unseen actions (talent)}}<noinclude>[[Category:Category]]</noinclude>

Revision as of 22:58, 26 December 2013

Stealth
Stealth.png
Game Version 1.5.2
Category Type Cunning
Category Stealth
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Enters stealth mode (power 15–64cS as (0.1 * Cun * Talent Level) varies from 1–.25), making you harder to detect.

If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.

Stealth reduces your light radius to 0, and will not work with heavy or massive armours.

You cannot enter stealth if there are foes in sight within range 8.9–4.6cTL:0.

Any non-instant, non-movement action will break stealth if not otherwise specified.


Shadowstrike
Shadowstrike 2017.png
Game Version 1.5.2
Category Type Cunning
Category Stealth
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)

Your critical multiplier against targets that cannot see you is increased by up to 15–40cTS:10P. You must be able to see your target and the bonus is reduced from its full value at range 3 (4 at Talent Level 3) to 0 at range 10.

Also, after exiting stealth for any reason, the critical multiplier persists for 3 turns (with no range limitation).


Hide in plain sight
Hide in plain sight.png
Game Version -
Category Type Cunning
Category Stealth
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 40
Travel Speed Instantaneous
Use Speed Instant
Description You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.

Your chance to succeed is determined by comparing 0.9–2.7cTS times your stealth power to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.

You always succeed if you are not directly observed.

If successful, all creatures currently following you will lose track of your position.

This also resets the cooldown of your Stealth talent.


Unseen actions
Unseen actions.png
Game Version -
Category Type Cunning
Category Stealth
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. Success is more likely against fewer opponents and is determined by comparing 0.4–1.89cTS times your stealth power to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.

Your base chance of success is 100%% if you are not directly observed, and good or bad luck may also affect it.