Difference between revisions of "Item set"
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:Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor. | :Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor. | ||
:Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat. | :Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat. | ||
+ | |||
+ | '''Sceptre of the Archlich''' (staff) and '''Ring of the Archlich''' (ring) | ||
+ | :Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring. | ||
+ | : Adds nothing to the staff. | ||
For mindstar sets, please see [[mindstars]]. | For mindstar sets, please see [[mindstars]]. |
Revision as of 07:25, 23 July 2014
Some artifacts and mindstars, when wielded with each other, form special sets with improved powers.
This list may be incomplete or incorrect:
Star (dagger) and Moon (dagger)
- Adds light radius 1, +10 light damage, and 10% chance of blinding on hit to Star.
- Adds light radius 1, +10 darkness damage, and 10% chance of confusion on hit to Moon.
Sword of Potential Futures (longsword) and Dagger of the Past (dagger)
- Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.
- Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.
Steel Helm of Garkul (hat) and Garkul's Teeth (amulet)
- Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.
- Adds die at -100 HP to the amulet.
Crystalline weapon and Crystalline armor (made from Crystal Focus and Crystal Heart)
- Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.
- Adds 50% stun immunity and 50% blindness immunity to the armor.
Dragon-helm of Kroltar (hat) and Scale Mail of Kroltar (heavy armor)
- Adds +1 skullcracker multiplier(?) and +15 spell/mental/physical saves to the helm.
- Adds 120 max Life, -8% fatigue and +10 defense to the armor.
Snow Giant Wraps (gloves) and Mighty Girdle (belt)
- Adds +10 physical power(?) and 10% physical resistance to the gloves.
- Adds +100 max Life and +2 size category to the belt.
Staff of Arcane Supremacy (staff) and Hat of Arcane Understanding (hat)
- Adds 100 max Mana to the staff.
- Adds Metaflow talent (level 3, power 40)(?) to the hat.
Bindings of Eternal Night (mummy armor) and Crown of Eternal Night (hat)
- Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.
- Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.
Sceptre of the Archlich (staff) and Ring of the Archlich (ring)
- Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.
- Adds nothing to the staff.
For mindstar sets, please see mindstars.