This list may be incomplete or incorrect:
- Adds light radius 1, +10 light damage, 10% chance of blinding on hit to Star and +15% light damage.
- Adds light radius 1, +10 darkness damage, 10% chance of confusion on hit to Moon and 15% darkness damage.
- Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.
- Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.
- Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.
- Adds die at -100 HP to the amulet.
- Adds +10% cooldown reduction and 50 draining blight damage on hit to the crystal.
- Changes the golems name to Telos Golem, making it a reluctant follower and making direct control out of line of sight harder.
This requires you to wield the Crystal making this almost unattainable by anyone else than the golem.
- Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.
- Adds 50% stun immunity and 50% blindness immunity to the armor.
- Adds +14 luck and +15 spell/mental/physical saves to the helm.
- Adds 120 max Life, -8% fatigue and +10 defense to the armor.
- Adds +10 physical power and 10 physical save to the gloves.
- Adds +60 max Life (total +100), +2 size category and -10% fatigue to the belt.
- Adds 100 max Mana to the staff.
- Adds Metaflow talent (level 3, power 40)(?) to the hat.
- Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.
- Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.
- Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.
- Adds nothing to the staff.
- Adds 20% reduce paradox anomalies (?), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.
- Adds nothing to the robe.
- Adds +3% Demon Blood defense (?), +15% resist fire, +15% resist darkness, and +5% resist all to the armor.
- Adds +2% Demon Blood damage (?), +15% fire damage, +15% darkness damage, and +5% all damage to the gloves.
- Adds +15 light damage on hit, +15 fire damage on hit, +12% light damage, and +10% fire damage to the sword.
- Adds +0.25 life regen and +1 light radius to the shield.
- Adds 10% Resistance, 10% Damage, and 0.1 Mastery of the elemental Mastery corresponding to each mindstar to each mindstar.
- Adds Psi when firing a critical mind attack to each mindstar.
- Wielding all 3 using Beyond The Flesh may add additional bonuses.
- Changes -10% Cold/Fire Resistance penalties to +10% Cold/Fire Resistance bonuses.
- Improves Mindpower bonus on each mindstar from +8 to +12.
The Obsidian Treasures (an Arcane set of many items, listed next, that have a stacking buff of "Shadow Power")
- The Black Plate ... +10 Shadow Power, +Physical power equal to Shadow Power
- The Black Crown ... +5 Shadow Power, +Saves (all) equal to Shadow Power
- The Black Core (amulet) ... +5 Shadow Power, +Spellpower equal to Shadow Power
- The Black Boots ... +5 Shadow Power, +Movement speed by 2.5% per Shadow Power
- The Black Ring ... +5 Shadow Power, +Spell Crit equal to half of your Shadow Power
- The Black Maul (2H) ... +10 Shadow Power, +Damage (all) by 1% per Shadow Power
- The Black Spike (1H) ... +5 Shadow Power, +Damage penetration (all) by 1% per Shadow Power
- The Black Wall (Shield) ... +5 Shadow Power, +Resist (all) by 0.4% per Shadow Power (Damage type: Darkness)
- (for a discussion on the combined set bonuses + individual item bonuses, see this forums thread)
- Changes arcane resistance/cap for the cloak to -15% (from -30%).
- The cloak also gives -1.00 equilibrium each turn.
Steam Powered Armor Set (A Steampowered set. Most parts are found, though the armor can only be crafted in Embers of Rage)
- Power Armor, Steam Powered Helm, Steam Powered Boots, Steam Powered Gauntlets
- Adds +22 phys. power, +22 steam power and +5 max steam to the armor
- Adds 50% blindness immunity to the helmet.
- Adds 50% pinning immunity and 4 steam generated on move to the boots
- Adds 50% Disarm immunity to the gauntlets.
NOTE: For mindstar sets, please see mindstars.