Difference between revisions of "Shield wall (talent)"

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|cooldown=30
 
|cooldown=30
 
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
 
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}}
+
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.
 
+
 
Armor/Defense is increased by 1 point per 5 Dexterity at level 5
 
Armor/Defense is increased by 1 point per 5 Dexterity at level 5
 +
}}

Revision as of 11:59, 24 July 2014

Shield wall
Shield wall.png
Game Version -
Category Type Technique
Category Shield defense
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Str

Use Mode sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.

The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. Armor/Defense is increased by 1 point per 5 Dexterity at level 5