Difference between revisions of "Shield wall (talent)"
From Tales of Maj'Eyal
| Line 10: | Line 10: | ||
|cooldown=30 | |cooldown=30 | ||
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. | |desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. | ||
| − | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. | + | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. |
| − | + | ||
Armor/Defense is increased by 1 point per 5 Dexterity at level 5 | Armor/Defense is increased by 1 point per 5 Dexterity at level 5 | ||
| + | }} | ||
Revision as of 10:59, 24 July 2014
| Shield wall | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Shield defense | |
| Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Str | |
| Use Mode | sustained | |
| Cost | 30 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. Armor/Defense is increased by 1 point per 5 Dexterity at level 5 | |
