Difference between revisions of "Shield wall (talent)"
From Tales of Maj'Eyal
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|cost=30 Stamina | |cost=30 Stamina | ||
|cooldown=30 | |cooldown=30 | ||
− | |desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. | + | |desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) (1 Armor/Defense per 5 dex at rank 5) at the cost of -20% physical damage. |
− | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback | + | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback}} |
− | + | ||
− | }} | + |
Revision as of 12:00, 24 July 2014
Shield wall | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Str | |
Use Mode | sustained | |
Cost | 30 Stamina | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) (1 Armor/Defense per 5 dex at rank 5) at the cost of -20% physical damage.
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback |