Difference between revisions of "Ice armour (talent)"
From Tales of Maj'Eyal
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− | While [[Frost infusion (talent)|Frost Infusion]] is active, your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8<sup> [[Scaling#cS|cS]]</sup> | + | While [[Frost infusion (talent)|Frost Infusion]] is active, explosions from your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8<sup> [[Scaling#cS|cS]]</sup>.<br /> |
This ice provides your golem with 10–25<sup>[[Scaling#cTSpD|cTSpD]]</sup> additional armour, melee attacks against it deal 5–70<sup>[[Scaling#cTSpD|cTSpD]]</sup> Cold damage to the attacker, and 50% of its damage is converted to Cold.<br /> | This ice provides your golem with 10–25<sup>[[Scaling#cTSpD|cTSpD]]</sup> additional armour, melee attacks against it deal 5–70<sup>[[Scaling#cTSpD|cTSpD]]</sup> Cold damage to the attacker, and 50% of its damage is converted to Cold.<br /> | ||
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | ||
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Revision as of 20:56, 27 July 2014
Ice armor | ||
(no image) | ||
Game Version | - | |
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Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Frost Infusion is active, explosions from your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8 cS. This ice provides your golem with 10–25cTSpD additional armour, melee attacks against it deal 5–70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold. |