Difference between revisions of "Concussive punch (talent)"

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(Updated talent)
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{{Ability_box|image=Concussive punch.png|name=Concussive punch
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{{Ability_box
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|image=Concussive punch.png
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|name=Concussive punch
 
|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Finishing moves (category)|Finishing moves]]
 
|category=[[Finishing moves (category)|Finishing moves]]
|require=Dexterity (20, 22, 24, 26, 28)
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|require={{TalentReq/TechsDexReq2}}
(4, 5, 6, 7, 8) level
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|use_mode=Activated
|use_mode=activated
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|range=Melee/Personal
|range=melee/personal
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|cost=20 stamina
|cost=10 stamina
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|cooldown=6
|cooldown= stamina
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|use_speed=1 turn
 
|use_speed=1 turn
|desc=A powerful concussive punch that deals X% weapon damage to your target. If the punch hits, all targets in a radius of 1-2 (1 + talent_level/4, rounded down) will take X to X damage, depending on the amount of combo points you've accumulated. The area damage will scale with your Strength, and the radius will increase by 1 for every four talent levels. Using this talent removes your combo points.}}
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|desc=
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A powerful concussive punch that deals 60–150%<sup>[[Scaling#cTWD|cTWD]]</sup> weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> to 12.5–562.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> base damage multiplied by a factor of (0.25 + Combo Ponits / 5).<br />
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The area damage will scale with your Strength, and the radius will increase by 1 per combo point.<br />
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Using this talent removes your combo points.
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}}

Revision as of 13:03, 29 July 2014

Concussive punch
Concussive punch.png
Game Version -
Category Type Technique
Category Finishing moves
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5cTStD:Str to 12.5–562.5cTStD:Str base damage multiplied by a factor of (0.25 + Combo Ponits / 5).

The area damage will scale with your Strength, and the radius will increase by 1 per combo point.
Using this talent removes your combo points.