Difference between revisions of "Concussive punch (talent)"
From Tales of Maj'Eyal
(Updated talent) |
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− | {{Ability_box|image=Concussive punch.png|name=Concussive punch | + | {{Ability_box |
+ | |image=Concussive punch.png | ||
+ | |name=Concussive punch | ||
|category_type=[[Technique (category type)|Technique]] | |category_type=[[Technique (category type)|Technique]] | ||
|category=[[Finishing moves (category)|Finishing moves]] | |category=[[Finishing moves (category)|Finishing moves]] | ||
− | |require= | + | |require={{TalentReq/TechsDexReq2}} |
− | + | |use_mode=Activated | |
− | |use_mode= | + | |range=Melee/Personal |
− | |range= | + | |cost=20 stamina |
− | |cost= | + | |cooldown=6 |
− | |cooldown= | + | |
|use_speed=1 turn | |use_speed=1 turn | ||
− | |desc=A powerful concussive punch that deals | + | |desc= |
+ | A powerful concussive punch that deals 60–150%<sup>[[Scaling#cTWD|cTWD]]</sup> weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> to 12.5–562.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> base damage multiplied by a factor of (0.25 + Combo Ponits / 5).<br /> | ||
+ | The area damage will scale with your Strength, and the radius will increase by 1 per combo point.<br /> | ||
+ | Using this talent removes your combo points. | ||
+ | }} |
Revision as of 13:03, 29 July 2014
Concussive punch | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Finishing moves | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 stamina | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5cTStD:Str to 12.5–562.5cTStD:Str base damage multiplied by a factor of (0.25 + Combo Ponits / 5). The area damage will scale with your Strength, and the radius will increase by 1 per combo point. |