Difference between revisions of "Vitality (talent)"

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(Updated talent)
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|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Conditioning (category)|Conditioning]]
 
|category=[[Conditioning (category)|Conditioning]]
|require=Level: (0, 1, 2, 3, 4)
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|require={{TalentReq/TechsConReq1}}
(12, 14, 16, 18, 20) Con
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|use_mode=Passive
 
|use_mode=Passive
|cost=-
+
|cooldown=15
|cooldown=-
+
|desc=
|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.
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You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by {{CTL|100%|17|50%}}.
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.  
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The healing modifier and life regen will scale with your Constitution.}}
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Additionally, when your life falls below 50%, you heal for a base (Life Rating + {{CTSTD|Con|2|20}}) health plus {{CTL|30%|7|16%}} of your maximum life  each turn for 8 turns. This effect can only happen once every 15 turns.
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The base healing scales with your Constitution.
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}}

Revision as of 03:29, 6 August 2014

Vitality
Vitality.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (0,1,2,3,4) Con (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown 15
Travel Speed -
Use Speed -
Description You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.

Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns.

The base healing scales with your Constitution.