Difference between revisions of "Charged strike (talent)"
From Tales of Maj'Eyal
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|name=Charged Strike | |name=Charged Strike | ||
|category_type=[[Psionic (category type)|Psionic]] | |category_type=[[Psionic (category type)|Psionic]] | ||
− | |category= | + | |category={{c|Augmented Striking}} |
|require={{TalentReq/PsiWilReq3}} | |require={{TalentReq/PsiWilReq3}} | ||
|use_mode=Activated | |use_mode=Activated |
Revision as of 00:23, 7 August 2014
Charged Strike | ||
(no image) | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Augmented Striking | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Focus charged energy and strike an enemy for 50–200%cTWD weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra [20]200cTMD lightning damage and halving their stun/daze/freeze/pin resistance for 2–6cTS turns. If Charged Shield is sustained and the target is pinned when Charged Strike hits, the absorption capacity of Charged Shield will increase by (1.5 * [20]200cTMD). If the target is frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2. The discharge damage will scale with your Mindpower. |