Difference between revisions of "Arcane combat (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
(Updated talent) |
||
| Line 2: | Line 2: | ||
|image=Arcane combat.png | |image=Arcane combat.png | ||
|name=Arcane combat | |name=Arcane combat | ||
| − | |category_type= | + | |category_type={{ct|Technique}} |
| − | |category= | + | |category={{c|Magical Combat}} |
| − | |require= | + | |require={{TalentReq/TechsReq1}} |
| − | + | |use_mode=Sustained | |
|cost=20 Stamina | |cost=20 Stamina | ||
|cooldown=5 | |cooldown=5 | ||
| − | |desc=Allows you to use a melee weapon to focus your spells, granting a | + | |use_speed=0 |
| − | + | |desc= | |
| + | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver a {{t|Flame}}, {{t|Lightning}} or {{t|Earthen Missiles}} spell as a free action on the target. | ||
| − | + | The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}. | |
| − | The chance increases with your Cunning.}} | + | When using a shield the chance is reduced by one fourth. |
| + | |||
| + | When dual wielding or using a shield the chance is halved for each weapon. | ||
| + | |||
| + | Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. | ||
| + | |||
| + | The chance increases with your Cunning. | ||
| + | }} | ||
Revision as of 07:50, 16 August 2014
| Arcane combat | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Magical Combat | |
| Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 20 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 5 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50. When using a shield the chance is reduced by one fourth. When dual wielding or using a shield the chance is halved for each weapon. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning. | |
