Difference between revisions of "Epidemic (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Epidemic.png|name=Epidemic|category_type=Corruption|category=Plague|desc=Infects the target with a ver...") |
(Updated talent) |
||
| Line 1: | Line 1: | ||
| − | {{ | + | {{Ability box |
| + | |image=Epidemic.png | ||
| + | |name=Epidemic | ||
| + | |category_type={{ct|Corruption}} | ||
| + | |category={{c|Plague}} | ||
| + | |require={{TalentReq/CorrsReq4}} | ||
| + | |cost=20 Vim | ||
| + | |cooldown=13 | ||
| + | |range=8 | ||
| + | |desc= | ||
| + | Infects the target with a very contagious disease, doing {{ctspd|15|70}} damage per turn for 6 turns. | ||
| + | |||
| + | If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. | ||
| + | |||
| + | The chance to spread a disease increases linearly with respect to the blight damage dealt, and reaches 100% if it is at least {{ctl|5%|35|17%}} of the target's maximum life. | ||
| + | |||
| + | Creatures suffering from that disease will also suffer healing reduction of {{ctl|100%|44|60%}} and diseases immunity reduction of {{ctl|100%|36|60%}}. | ||
| + | |||
| + | Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. | ||
| + | |||
| + | The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. | ||
| + | }} | ||
Revision as of 02:27, 23 August 2014
| Epidemic | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Corruption | |
| Category | Plague | |
| Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 20 Vim | |
| Range | 8 | |
| Cooldown | 13 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. The chance to spread a disease increases linearly with respect to the blight damage dealt, and reaches 100% if it is at least 35–17%cTL:5% of the target's maximum life. Creatures suffering from that disease will also suffer healing reduction of 44–60%cTL:100% and diseases immunity reduction of 36–60%cTL:100%. Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. | |
