Difference between revisions of "Wild summon (talent)"
From Tales of Maj'Eyal
								
												
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For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.  | For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.  | ||
| − | + | The chance diminishes to 66% of its existing value each turn.  | |
| − | Wild creatures   | + | Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:  | 
| − | *{{t|Ritch Flamespitter}}: sends a blast of flames around it, knocking foes away  | + | *{{t|Ritch Flamespitter}}: {{t|Flame Fury}} – sends a blast of flames around it, knocking foes away  | 
| − | *{{t|Hydra}}: Can disengage from melee range  | + | *{{t|Hydra}}: {{t|Disengage}} – Can disengage from melee range  | 
| − | *{{t|Rimebark}}: Becomes more resistant to magic damage  | + | *{{t|Rimebark}}: {{t|Resolve}} – Becomes more resistant to magic damage  | 
| − | *{{t|Fire Drake}}: Can emit a powerful roar to silence its foes  | + | *{{t|Fire Drake}}: {{t|Aura of Silence}} – Can emit a powerful roar to silence its foes  | 
| − | *{{t|War Hound}}: Can rage,   | + | *{{t|War Hound}}: {{t|Total Thuggery}} – Can rage, increasing its critical chance and armour penetration  | 
| − | *{{t|Jelly}}: Can swallow foes that are low on life, regenerating your equilibrium  | + | *{{t|Jelly}}: {{t|Swallow}} – Can swallow foes that are low on life, regenerating your equilibrium  | 
| − | *{{t|Minotaur}}: Can rush toward its target  | + | *{{t|Minotaur}}: {{t|Rush}} – Can rush toward its target  | 
| − | *{{t|Stone Golem}}: Melee blows can deal a small area of effect damage  | + | *{{t|Stone Golem}}: {{t|Shattering Impact}} – Melee blows can deal a small area of effect damage  | 
| − | *{{t|Turtle}}: Can force all foes in a radius into melee range  | + | *{{t|Turtle}}: {{t|Battle Call}} – Can force all foes in a radius into melee range  | 
| − | *{{t|Spider}}: Can   | + | *{{t|Spider}}: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns  | 
| − | This talent requires Master Summoner to be active to be used.  | + | This talent requires {{t|Master Summoner}} to be active to be used.  | 
}}  | }}  | ||
Revision as of 18:55, 7 September 2014
| Wild Summon | ||
 
 | ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Advanced) | |
| Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
| Use Mode | Activated | |
| Cost | 9 Equilibrium | |
| Range | 10 | |
| Cooldown | 25 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description |  For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.
 The chance diminishes to 66% of its existing value each turn. Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon: 
 This talent requires Master Summoner to be active to be used.  | |
