Concealment (talent)
From Tales of Maj'Eyal
Concealment | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0. |