Horrific body (category)

From Tales of Maj'Eyal
Revision as of 00:50, 24 February 2019 by Sorhc (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Shed Skin
Shed Skin.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active
Cost -10 insanity
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You shed the outer layer of your mutated skin and empower it to act as a damage shield for 7 turns.

The shield can absorb up to [30]370cTSpD damage before it crumbles.

Availability -


Pustulent Growth
Pustulent Growth.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time your shed skin looses 45–20%cTL:10% of its max power or you take damage over 15% of your maximum life a black putrescent pustule grows on your body for 5 turns.

Each pustule increases all your resistances by ceil([1]50cTSpD/10). You can have up to floor(3–7cTS) pustules at once. Resistance scales with your Spellpower.

Availability -


Pustulent Fulmination
Pustulent Fulmination.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Cost -20 insanity
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description You make all your putrescent pustules explode at once, splashing all creatures in radius floor(2–5cTL:10) with black fluids that deal [10]70cTSpD darkness damage per pustule and healing you for [20]50cTSpD per pustule.
Availability -


Defiled Blood
Defiled Blood.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you make your pustules explode you leave a pool of defiled blood on the ground for 5 turns.

Foes caught inside get assaulted by black tentacles every turn, dealing 40–110%cTWD darkness tentacle damage and covering them in your black blood for 2 turns. Creatures that hit you while covered in your blood heal you for ([10]280%cTSpD)/10 of the damage done. The healing received increases with your Spellpower.

Availability -