Charged aura (talent)
| Charged Aura | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Projection | |
| Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
| Use Mode | Sustained | |
| Cost | 10 Psi | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns. When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. | |
| Availability | - | |
