Speed control (category)

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Revision as of 15:46, 7 September 2014 by Vyn (Talk | contribs) (Vyn moved page Speed Control (category) to Speed control (category): Capitalization)

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Celerity
Celerity.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you move you gain 10–30%cTS movement speed for 1–2cTS turns. This effect stacks up to three times but can only occur once per turn.


Stop
Stop.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Inflicts [20]220cTSpD:PM temporal damage, and attempts to stun all targets in a radius 1.3–2.7cTS ball for 2.3–4.3cTS:PM turns.

The damage will scale with your Spellpower.


Slow
Slow.png
Game Version -
Category Type Chronomancy
Category Speed Control
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Paradox
Range 6
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description Creates a time distortion in a radius of 2.25–3.25cTS that lasts for 6–10cTS turns, decreasing global speed by (10 + [10]50cTSpD:PM)% for 3 turnsmax 60%, and inflicting [20]60cTSpD:PM temporal damage each turn to all targets within the area.

The slow effect and damage dealt will scale with your Paradox and Spellpower.


Haste
Haste.png
Game Version 1.4.5
Category Type Chronomancy
Category Speed Control
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Instant
Description Increases your global speed by 10–30%cTS for 6 game turns.