Bloodthirst (category)

From Tales of Maj'Eyal
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Mortal Terror
Mortal terror 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (10,11,12,13,14) Str (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than 45–25%cTL:10% of the target's total life puts them in mortal terror, dazing them for 5 turns.

Your critical strike chance is also increased by 2.8–14%cTS.

The daze chance increase with your Physical Power.

Note: As of version 1.2.3, the critical chance bonus follows cTS scaling even though the in game description shows linear scaling.

Availability -


Unstoppable
Unstoppable 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Activated
Cost 120 Stamina
Range Melee/Personal
Cooldown 45
Travel Speed Instantaneous
Use Speed -
Description You enter a battle frenzy for 3–7cTL:25 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.

At the end of the frenzy, you regain 3.5–17.5%cTL:50% of your health per foe slain during the frenzy.

While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.

Availability -


Bloodrage
Bloodrage.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level: (18, 19, 20, 21, 22)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time one of your foes bites the dust, you feel a surge of power, increasing your strength by 2 up to a maximum of (talent_level * 6) for (5 + talent_level) turns.
Availability -


Bloodbath
Bloodbath 2017.png
Game Version -
Category Type Technique
Category Bloodthirst
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by 2–10%cTL:50%, your life regeneration by 1.7–5cTS per turn, and your stamina regeneration by 0.34–1cTS per turn for 6–10cTS turns.

The life and stamina regeneration will stack up to five times.

Availability -