Summoning (augmentation) (category)
From Tales of Maj'Eyal
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| Resilience | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Augmentation) | |
| Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Improves all your summons' Constitution by 2–10cTS:0.75P, and adds (Talent Level) effective talent levels to your summon talents to determine your summons' lifetime.
The Jelly's constitution is improved by 3–15cTS:0.75P instead. | |
| Detonate | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Augmentation) | |
| Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 5 Equilibrium | |
| Range | 10 | |
| Cooldown | 25 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
In addition, a random summon will come off cooldown. Hostile effects will not hit you or your other summons. | |
| Rage | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Augmentation) | |
| Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 5 Equilibrium | |
| Range | 10 | |
| Cooldown | 15 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Induces a killing rage in one of your summons, increasing all its stats by (0.25 * [10]100cTMD) for 10 turns. | |
| Phase Summon | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Augmentation) | |
| Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 5 Equilibrium | |
| Range | 10 | |
| Cooldown | 25 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 2–6cTS turns. | |



