Chronomancy (category)
From Tales of Maj'Eyal
Precognition | ||
Game Version | 1.7.4 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 2–14cTS + 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You peer into the future, sensing creatures and traps in a radius of 2–14cTS + 10 for 2–10cTS turns.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active. |
Foresight | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Gain [10]50cTStD:Mag defense and [2]10%cTStD:Mag chance to shrug off critical hits.
If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. These bonuses scale with your Magic stat. |
This talent was part of the Chronomancy/Chronomancy talent tree, but was replaced with Contingency.
Moment of Prescience | ||
Game Version | - | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (8,9,10,11,12) Wil (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense and accuracy by 4–15cTS for 3–10.5cTL:18 turns.
If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50% of your spin. This spell takes no time to cast. |
Spin Fate | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Fate Weaving | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.
This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3). |