Fate weaving (category)

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Spin Fate
Spin fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.

This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3).

Availability -


Seal Fate
Seal fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Activate to Seal Fate for 5 turns. When you damage a target while Seal Fate is active you gain Spin and have a 10–40%cTL:50% chance to increase the duration of one detrimental status effect on it by one turn.

If you have Spin Fate active the chance will be increased by 33% per Spin (for 20–80%cTL:100% at three Spin.) The duration increase can occur up to 1–5cTS times per turn and the bonus Spin once per turn.

Availability -


Fateweaver
Fateweaver.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You now gain 2–8cTS:0.75P combat accuracy, physical power, spellpower, and mindpower per Spin.
Availability -


Webs of Fate
Webs of fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description For the next 5 turns you displace 10–30%cTL:50% of any damage you receive onto a random enemy.

While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.

Availability -