Dwarven nature (category)

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Earthen Missiles
Earthen missiles 2017.png
Game Version -
Category Type Spell
Category Stone
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Mana
Range 10
Cooldown 6
Travel Speed 20
Use Speed -
Description Conjures 2 missile shaped rocks that you target individually at any target or targets in range. Each missile deals ([20]200cTSpD / 2) physical damage, and an additional ([20]200cTSpD / 12) bleeding damage every turn for 5 turns.

At talent level 5, you can conjure one additional missile.

The damage will increase with your Spellpower.


Elemental split
Elemental split.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Active
Cost 20
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Reach inside your dwarven core and summon your stone and crystalline halves to fight alongside you for 6–10cTS turns.

Your Crystaline Half will attack your foes with earthen missiles. Your Stone Half will taunt your foes to protect you. This power can not be called upon while under the effect of Deeprock Form.


Power core
Power core.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost none
Range -
Cooldown none
Travel Speed -
Use Speed -
Description Your halves learn new talents.

Crystalline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed.

Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half.

The level of those talents is 1–5gtl.


Mergeback
Mergeback.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 10 Equilibrium
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Merges your halves back into you, cleansing your body of 5–9cTS:log detrimental magical, mental or physical effects.

Each half also heals you for [60]330cTStD:wil and releases a shockwave dealing [60]330cTStD:wil Nature damage in a radius 3.