T4 Modules Howto Guide
From Tales of Maj'Eyal
Revision as of 02:42, 14 March 2016 by Castler (Talk | contribs) (Undo revision 11897 by Castler (talk))
How to start making a module for the T-Engine 4:
- Getting Started
- Directory Structure
- Engine Structure
- Player Descriptors
- Talents
- Entities
- Zones
- NPCs
- AI
- Objects
- Inventory Dialogs
- Traps (not created)
- Dialogs
- Character Sheet Dialogs
- Stores (not created)
- Factions
- Quests (not created)
- Achievements
- Chats
- Colors
- Frame Buffers
- Developing a static map using the Tiled plugin
- Resolvers
- Particle Effects
- Uploading a module
- Creating a standalone release