Difficulty

From Tales of Maj'Eyal
Revision as of 06:16, 29 August 2016 by Zapafaz (Talk | contribs) (Adding gold & starting level for each difficulty (except madness, idk what starting gold & level for that is))

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The game has 5 difficulty settings:

Easier

Provides an easier game experience. Use it if you feel uneasy tackling the harder modes.

  • All damage to the player decreased by 30%
  • All healing for the player increased by 30%
  • All detrimental status effects durations reduced by 50%
  • Player starts at level 1 with 15 gold

Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the unlockables page.

Normal

Provides the normal level of challenges.

Nightmare

Unfair game setting

  • All zone levels increased by 50%
  • All creature talent levels increased by 30%
  • Player starts at level 1 with 100 gold

Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.

Insane

Similar rules to Nightmare, but with more random bosses!

  • All zone levels increased by 50% + 1
  • All creature talent levels increased by 50%
  • Rare creatures are far more frequent and random bosses start to appear
  • Nonrandom bosses will have randomly selected talents
  • All enemies have 20% more life
  • Player starts at level 2 with 250 gold

Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.

Madness

Absolutely unfair game setting. You are really mentally ill and wish to get worse to play this mode!

  • All zone levels increased by 150% + 1
  • All creature talent levels increased by 170%
  • Rare creatures are far more frequent and random bosses start to appear.
  • Bosses will have randomly selected talents
  • Player is being hunted!
  • Randomly all foes in a radius will get a feeling of where she/he is.

Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.