Egos-weapons

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General Weapon Egos

Updated for 1.4.3 through Arcane egos.

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Balanced Technique false 5 Increases accuracy and defense by (5-15) Adds disarm immunity (20-50)%
Of crippling Technique false 3 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of massacre Technique false 3 Increases damage by (5-15)
Quick Technique true 25 Increases attack speed by 0.1 (if 100% -> 111%) Increases accuracy by (5-15) Increases dexterity by (1-7)
of crippling Technique true 15 Increases physical crit chance of (10-15)% On critical, cripples the target
Warbringer's Technique true 30 Increases constitution by (1-7) Increases resistance to disarming by (10-35)% Increases Damage by (5-15) Adds physical damage penetration of 10-15%
Of evisceration Technique true 20 Increases physical critical chance by (5-15)% Increases damage by (5-15) Wounds target on critical hit
Of rage Technique true 25 Increases accuracy by (5-15) Increases physical damage by (5-15)% Increases strength by (1-7) Regenerates (0.5-2.5) stamina when hit
Of ruin Technique true 20 Increases physical critical chance by (5-15)% Increases critical multiplier by (10-20)% Increases armor penetration by (5-15)
Of shearing Technique true 20 Increases armor penetration by (5-15) Increases physical damage by (5-15)% Penetrates physical resistance by (5-15)%
Acidic Arcane false 5 Melee attacks deal extra (5-20) acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Melee attacks deal extra (5-20) lightning damage On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
Flaming Arcane false 5 Radius 1 burst on hit, deals (5-20) fire damage
Chilling Arcane false 5 Melee attacks deal extra (5-30) cold damage
Of daylight Arcane false 10 Melee attacks deal extra (5-20) light damage Deals extra (5-30)% damage to undead
Of phasing Arcane false 15 Increases armor penetration by (5-15) Damage shield penetration: (10-60)%
Of vileness Arcane false 15 Melee attacks deal extra (5-20) blight damage Adds 5-30% chance to disease target on hit
Of paradox Arcane false 15 Increases temporal resistance by (5-20)% Deals (5-20) temporal damage when hit in melee Melee attacks deal extra (5-20) temporal damage
Elemental Arcane true 25 Adds (10-17)% resistance penetration for fire, cold, lightning and acid damage On hit causes random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
Plaguebringer's Arcane true 30 Adds 10-35% immunity to disease Melee attacks deal extra (5-20) blight damage Adds 5-20% chance to disease target on hit 10% chance to trigger Epidemic talent
Of corruption Arcane true 35 5-25% chance to inflict damage reduction on hit (reduction: 15) 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death) on hit
Of the mystic Arcane true 30 Increases spellpower by (5-15) Increases magic and willpower by (1-7)
Huntsman's Nature false 10 Melee attacks deal extra (5-20) nature damage Deals extra (5-30)% damage to animals
Insidious Nature false 5 Melee attacks deal extra (10-60) insidious poison damage over 7 turns
Of erosion Nature false 5 Melee attacks deal extra (5-20) nature and temporal damage
Blazebringer's Nature true 45 Increases global speed by (1-5)% Penetrates fire resistance by (5-15)% Converts (25-50)% damage into fire
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Penetrates acid resistance by (5-15)% Converts (25-50)% damage into blinding acid
Glacial Nature true 45 Increases armor by (5-15) Penetrates cold resistance by (5-15)% Converts (25-50)% damage into ice
Thunderous Nature true 45 Increases all stats by (1-4) Penetrates lightning resistance by (5-15)% Converts (25-50)% damage into dazing lightning
Of gravity Nature true 30 Increases physical damage by (5-15)% Melee attacks deal extra (5-20) gravity damage 25% chance of pinning the target on hit
Of nature Nature true 30 Increases all resistances by (2-10)% Penetrates nature resistance by (5-15)% Converts (25-50)% damage into nature
Manaburning Antimagic false 20 Melee attacks burn magical reserves by (10-35)
Slime-covered Antimagic false 20 Melee attacks deal extra (5-20) slime damage
Of banishment Antimagic false 20 Increases willpower by (1-7) Deals extra (5-30)% damage to demons
Of purging Antimagic false 20 Melee attacks deal extra (5-20) nature damage 25% chance to randomly remove a magical effect or a sustained spell from the target on hit
Inquisitor's Antimagic true 45 Melee attacks burn magical reserves by (10-35) Randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost on a critical hit
Of disruption Antimagic true 50 Disrupts spell-casting on hit Deals extra (5-30)% damage to undead and constructs
Of the leech Antimagic true 50 Deals (5-20) slime damage when hit in melee Melee attacks deal extra (5-20) slime damage Leeches stamina from the target on hit
Hateful Psionic false 10 Melee attacks deal extra (5-20) darkness damage Deals extra (5-30)% damage to humanoids
Thought-forged Psionic false 15 Increases willpower by (1-7) Melee attacks deal extra (5-20) mind damage Converts (25-50)% damage into mind
Of amnesia Psionic false 25 Melee attacks deal extra (5-20) mind damage 25% chance to put target's talents on cooldown on hit
Of projection Psionic false 5 Melee attacks deal extra (5-20) mind damage Activates for projecting an attack as mind damage doing 100% of weapon damage (cooldown 6)
Psychic's Psionic true 30 Increases cunning and willpower by (1-7) Increases mindpower by (5-15)
Of torment Psionic true 30 Penetrates mind and darkness resistance by (5-15)% 20% chance of stunning, blinding, pinning, confusing or silencing the target on hit

Ranged Weapon Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Mighty Technique false 3 Increases combat damage by (5-15) Increases strength by (1-7)
Ranger's Technique false 9 Increases dexterity by (1-7) Increases projectile range by 1 (max 10)
Steady Technique false 5 Increases accuracy by (5-15) Reduces cooldown of Steady Shot by 1
Of power Technique false 3 Increases Physical damage by (8-22)% Increases Physical penetration by (8-22)%
Swiftstrike Technique true 25 Increases attack speed by 10% Triples projectile speed Increases cunning by (1-7)
Of true flight Technique true 20 Increases accuracy by (5-15) Increases physical critical chance by (5-15)% Increases projectile range by 1 (max 10)
Of fire Arcane false 5 Ranged attacks deal extra (5-20) Fire damage Increases Fire damage by (8-22)%
Of cold Arcane false 5 Ranged attacks deal extra (5-20) Cold damage Increases Cold damage by (8-22)%
Of acid Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Increases Acid damage by (8-22)%
Of lightning Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage Increases Lightning damage by (8-22)%
Penetrating Arcane true 20 Increases armor penetration by (5-30) Increases Physical penetration by (5-25)% Damage shield penetration: (10-60)%
Runic Arcane true 30 On hit: 10% chance of activating Arcane Vortex (level3) Increases spellpower by (5-15) Increases magic by (1-7) Increases Arcane damage by (5-15)%
Warden's Arcane true 40 Increases magic by (1-7) Increases Temporal penetration by (5-10)% and Physical penetration by (5-15)% Increases Temporal damage by (5-10)% and Physical damage by (5-15)% Increases category mastery for Chronomancy/Bow Threading by (0.1-0.2) Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
Of recursion Arcane true 30 On hit: 10% chance of activating Shoot (level 1)
Template:Fungal Nature false 10 Activates for life regeneration (cooldown 20) Increases category mastery for Fungus by (0.1-0.2)
Blazebringer's Nature true 45 Increases global speed by (1-5)% Increases Fire penetration by (5-15)% Ranged attacks deal extra (5-35) Fire damage
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Increases Acid penetration by (5-15)% (5-20)% chance to Corrode Armour
Glacial Nature true 45 Increases armor by (5-15) Increases Cold penetration by (5-15)% Ranged attacks deal extra (5-20) Cold damage
Thunderous Nature true 45 Increases all stats by (1-4) Increases Lightning penetration by (5-15)% (5-20)% chance to apply Dazing Lightning
Of nature Nature true 30 Increases all resistances by (2-10)% Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-35) nature damage
Of dampening Antimagic false 18 Increases Acid, Lightning, Fire and Cold resistance by (7-17)% Increases spell save by (5-15)
Mage-hunter's Antimagic true 18 On hit: 20% chance of activating Mana Clash (level 1) Increases category mastery for Antimagic by (0.1-0.2) Increases willpower and cunning by (1-7) Increases mind power by (5-15) Ranged attacks deal extra (5-25) Manaburn
Throat-seeking Antimagic true 18 Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-25) nature damage On crit: silences the target

Bow-specific Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Of dexterity Technique false 7 Penetrates Physical resistance by (10-25)% Increases dexterity by (2-8)
Thaloren Technique true 24 Reduces cooldown of Steady Shot, Pinning Shot by 1 and Volley of Arrows by 2 Increases Physical damage by (8-22)%
Keeper's Arcane true 24 Reduces cooldown of Arrow Stitching by 1 Increases Physical and Temporal damage by (8-22)% Penetrates Physical and Temporal resistance by (5-15)%

Sling-specific Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Of cunning Technique false 7 Penetrates Physical resistance by (10-25)% Increases cunning by (2-8)
Halfling Technique true 24 Reduces cooldown of Steady Shot, Pinning Shot by 1 and Multishot by 2 Increases physical damage by (8-22)%

Ammo Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Barbed Master false 3 Ranged attacks deal extra (5-20) bleeding damage Attempts to wound the target on a critical hit
Deadly Master false 3 Increases damage by (5-15)
High-capacity Master false 7 Increases capacity (1.3-1.6) times Increases ammo reload speed by (1-5)
Of accuracy Master false 3 Increases accuracy by (5-25)
Of crippling Master true 15 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of annihilation Master true 15 Increases damage by (2-12) Increases physical critical chance by (2-12)% Increases armor penetration by (2-12)% Triples projectile speed
Acidic Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage On hit: 25% chance for lightning to arc to a second target
Flaming Arcane false 5 Radius 1 burst on hit, deals (10-25) Fire damage
Icy Arcane false 5 Ranged attacks deal extra (5-20) Cold damage
Self-loading Arcane false 5 Regenerates (1-4) ammo every (3-5) turns
Of daylight Arcane false 10 Ranged attacks deal extra (5-20) Light damage Deals extra (5-30)% damage to undead
Of vileness Arcane false 15 Ranged attacks deal extra (5-20) Blight damage Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Of paradox Arcane false 15 Ranged attacks deal extra (5-20) Temporal damage Ranged attacks have (5-15)% chance to gain 10% of a turn (3/turn limit)
Elemental Arcane true 25 Random elemental explosion on hit
Plaguebringer's Arcane true 30 Ranged attacks deal extra (5-20) Blight damage Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5 On hit: 10% chance to trigger Epidemic (level same as the ammo)
Sentry's Arcane true 25 Increases damage by (2-12) Increases armor penetration by (2-12) Regenerates (1-4) ammo every (3-5) turns Increases capacity (1.2-1.5) times
Of corruption Arcane true 35 Ranged attacks deal extra (5-20) Blight and Darkness damage On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
Of warping Arcane true 30 Ranged attacks deal extra (5-20) Temporal and Physical damage On hit: 10% chance to stun, blind, pin, or confuse the target
Blazing Nature false 10 Ranged attacks deal extra (8-33) Fire damage On crit: burst of (5-15) Fire damage
Insidious Nature false 5 Ranged attacks deal extra (10-60) Insidious Poison damage over 7 turns damage over 7 turns
Storming Nature false 10 Ranged attacks deal extra (8-33) Lightning damage On crit: burst of (5-15) Lightning damage
Tundral Nature false 10 Ranged attacks deal extra (8-33) Cold damage On crit: burst of (5-15) Cold damage
Of erosion Nature false 5 Ranged attacks deal extra (5-20) Nature and Temporal damage
Of wind Nature false 7 Triples projectile speed 10% chance of air burst on hit
Of gravity Nature true 30 Ranged attacks deal extra (5-20) Gravity damage 10% to crush the target on hit (imploding immovable creatures and pinning movable creatures)
Manaburning Antimagic false 20 Ranged attacks (10-25) arcane resource burn
Slimey Antimagic false 20 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%
Of purging Antimagic false 20 Ranged attacks deal extra (5-20) Nature damage On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target
Inquisitor's Antimagic true 45 Ranged attacks Manaburn for (10-25) On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals Arcane damage equal to that talent's cost)
Slimey-burst Antimagic true 40 Radius 1 burst on hit, deals (5-20) slime damage Radius 1 burst on critical hit, deals (5-30) slime damage
Of persecution Antimagic true 40 Disrupts spell-casting on hit Deals extra (5-30)% damage to unnatural creatures
Of the leech Antimagic true 40 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)% Leeches stamina from the target on hit
Hateful Psionic true 30 Ranged attacks deal extra (5-20) Darkness damage Deals extra (5-20)% damage to living creatures
Thought-forged Psionic false 15 Ranged attacks deal extra (5-20) Mind damage Ranged attacks have (10-35)% chance to cause random gloom Reload ammo every (1-6) turns
Psychokinetic Psionic false 5 Ranged attacks deal extra (15-50) Physical damage On hit: 10% chance to knock the target back
Of amnesia Psionic false 25 25% chance to put target's talents on cooldown on hit
Of torment Psionic true 30 Ranged attacks penetrates Mind and Darkness resistance by (5-20)% On hit: 20% chance to torment the target (stunning, blinding, pinning, confusing or silencing it)