Sniper (category)
Concealment | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0. |
Shadow Shot | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (14,15,16,17,18) Dex (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 18 Stamina | |
Range | Archery Range | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Fire an arrow tipped with a smoke bomb inflicting 110–190%cTWD damage and creating a radius 1–2.7cTS cloud of thick, disorientating smoke. Those caught within will be confused (power 50%) and have their vision range reduced by 1–6cTS:log,0,4 for 5 turns.
The distraction caused by this effect reduces the cooldown of your Concealment by 2–8cTS turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close. The chance for the smoke bomb to affect your targets increases with your Accuracy. |
Aim | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
Use Mode | Sustained | |
Cost | 50 | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Enter a calm, focused stance, increasing physical power and accuracy by [15]50cTStD:Dex, projectile speed by 50–100%cTL:150% and the chance to mark targets by an additional 2–10%cTS.
This makes your shots more effective at range, increasing all damage dealt by 2–4%cTL:8% per tile travelled beyond 3, to a maximum of 10–20%cTL:40% damage at range 8. The physical power and accuracy increase with your Dexterity. |
Snipe | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (22,23,24,25,26) Dex (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 20 Stamina | |
Range | Archery Range | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Take aim for 1 turn, preparing a deadly shot. During the next turn, this talent will be replaced with the ability to fire a lethal shot dealing 170–350%cTWD damage and marking the target.
While aiming, your intense focus causes you to shrug of 30–70%cTL:90% incoming damage and all negative effects. |