Blood (category)

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Blood Spray
Blood spray.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 24 Vim
Range Melee/Personal
Cooldown 7
Travel Speed instantaneous
Use Speed Spell
Description You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 4–8cTS for [10]190cTSpD blight damage.

Each creature hit has a 40–70%cTL:100% chance of being infected by a random disease, doing [10]220cTSpD blight damage and weakening either Constitution, Strength or Dexterity by [10]20cTSpD for 6 turns.

The damage will increase with your Spellpower.


Blood Grasp
Blood grasp.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Vim
Range 10
Cooldown 5
Travel Speed 20
Use Speed Spell
Description Project a bolt of corrupted blood, doing [10]190cTSpD blight damage and healing you for 20% the damage dealt.

50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).

The damage will increase with your Spellpower


Blood Boil
Blood boil.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 30 Vim
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Spell
Description Make the impure blood of all creatures around you in radius 10 boil.

Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing [10]250cTSpD blight damage, healing you for [10]90cTSpD, and slowing them by 35–70%cTL:100% for 5 turns.

The damage will increase with your Spellpower.


Blood Fury
Blood fury.png
Game Version 1.7.4
Category Type Corruption
Category Blood
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 30 Vim
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description Concentrate on the corruption you bring, increasing your spell critical chance by [10]14%cTSpD.

Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by [10]30%cTSpD.

The critical chance and damage increase will improve with your Spellpower.