Phantasm (category)
From Tales of Maj'Eyal
Illuminate | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | Creates a globe of pure light within a radius of 6–10cTS that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals [28]180cTSpD light damage. At level 5, the blind duration is extended by 1 turn. |
Blur Sight | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The caster's image blurs, granting a bonus to Defense of 0–28.6%cS:0.75P as (Spellpower * Talent Level) varies from 0–267.
The bonus will increase with your Spellpower. |
Phantasmal Shield | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal [20]120cTSpD light damage to the attacker.
The damage will increase with your Spellpower. |
Invisibility | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Phantasm | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 35 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell Speed | |
Description | Weave a net of arcane disturbances around your body, removing yourself from the sight of all, granting [10]50cTSpD bonus to invisibility for 7 turns.
While invisible all damage you deal against blinded or dazzled foes is increased by 10–30%cTS (additive with other damage increases). The invisibility bonus will increase with your Spellpower. |