Egos-weapons

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ToME Version: 1.4.9

Melee Weapon Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Balanced Master false 5 Increases accuracy and defense by (5-15) Adds disarm immunity (20-50)%
Of crippling Master false 15 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of massacre Master false 3 Increases damage by (5-15)
Quick Master true 25 Increases attack speed by 0.1 (if 100% -> 111%) Increases accuracy by (5-15) Increases dexterity by (1-7)
Warbringer's Master true 30 Increases constitution by (1-7) Increases resistance to disarming by (10-35)% Increases Damage by (5-15) Adds Physical damage penetration of 10-15%
Of evisceration Master true 20 Increases physical critical chance by (5-15)% Increases damage by (5-15) Wounds target on critical hit
Of rage Master true 25 Increases accuracy by (5-15) Increases Physical damage by (5-15)% Increases strength by (1-7) Regenerates (0.5-2.5) stamina when hit
Of ruin Master true 20 Increases physical critical chance by (5-15)% Increases critical multiplier by (10-20)% Increases armor penetration by (5-15)
Of shearing Master true 20 Increases armor penetration by (5-15) Increases Physical damage by (5-15)% Penetrates Physical resistance by (5-15)%
Acidic Arcane false 5 Melee attacks deal extra (5-20) Acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Melee attacks deal extra (5-20) Lightning damage On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
Flaming Arcane false 5 Radius 1 burst on hit, deals (5-20) Fire damage
Chilling Arcane false 5 Melee attacks deal extra (5-30) Cold damage
Of daylight Arcane false 10 Melee attacks deal extra (5-20) Light damage Deals extra (5-30)% damage to undead
Of phasing Arcane false 15 Increases armor penetration by (5-15) Damage shield penetration: (10-60)%
Of vileness Arcane false 15 Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Of paradox Arcane false 15 Increases Temporal resistance by (5-20)% Deals (5-20) Temporal damage when hit in melee Melee attacks deal extra (5-20) Temporal damage
Elemental Arcane true 25 Adds (10-17)% resistance penetration for Fire, Cold, Lightning and Acid damage On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
Plaguebringer's Arcane true 30 Adds (10-35)% immunity to disease Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5 On hit: 10% chance to trigger Epidemic (level same as the weapon)
Of corruption Arcane true 35 Melee attacks have (5-20)% chance to reduce damage dealt by (1–35cSS:Mindpower + 5)% On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
Of the mystic Arcane true 30 Increases spellpower by (5-15) Increases magic and willpower by (1-7)
Insidious Nature false 5 Melee attacks deal extra (10-60) Insidious Poison damage over 7 turns
Of erosion Nature false 5 Melee attacks deal extra (5-20) Nature and Temporal damage
Blazebringer's Nature true 45 Increases global speed by (1-6)% Penetrates Fire resistance by (5-15)% On crit: burst of (5-20) Fire damage (this weapon only)
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Penetrates Acid resistance by (5-15)% Melee attacks have (5-35)% chance to reduce armor by (10–45cSS:Spellpower + 5)% (this weapon only)
Glacial Nature true 45 Increases armor by (5-15) Penetrates Cold resistance by (5-15)% On crit: burst of (5-30) Ice damage (this weapon only)
Thunderous Nature true 45 Increases all stats by (1-4) Penetrates Lightning resistance by (5-15)% Melee attacks have (5-35)% chance to daze (this weapon only)
Of nature Nature true 30 Increases all resistances by (2-10)% Penetrates Nature resistance by (5-15)%
Manaburning Antimagic false 20 Melee attacks (10-25) arcane resource burn (this weapon only)
Slime-covered Antimagic false 20 Melee attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only)
Of persecution Antimagic false 20 Increases willpower by (1-7) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of purging Antimagic true 20 Melee attacks deal extra (5-20) Nature damage (this weapon only) On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
Inquisitor's Antimagic true 45 Melee attacks (10-25) arcane resource burn (this weapon only) On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
Of disruption Antimagic true 50 Disrupts spell-casting on hit (this weapon only) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of the leech Antimagic true 40 On melee hit: deals (5-20) slime damage Melee attacks (10-25)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only) On hit: leeches stamina from the target (this weapon only)
Of dampening Antimagic false 18 Increases resistances to Acid, Lightning, Fire and Cold by (7-17)% Increases spell save by (5-15)
Hateful Psionic false 10 Melee attacks deal extra (5-20) Darkness damage (this weapon only) Deals extra (5-20)% damage to living creatures (this weapon only)
Of projection Psionic false 5 On hit: Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Thought-forged Psionic false 15 Increases willpower and cunning by (1-7) Melee attacks deal extra (5-20) Mind damage (this weapon only) Melee attacks have (10-35)% chance to cause random gloom (this weapon only)
Of amnesia Psionic true 30 On hit: 25% chance to put target's talents on cooldown (this weapon only)
Of torment Psionic true 30 Penetrates Mind and Darkness resistance by (5-15)% On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)

Ranged Weapon Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Mighty Master false 3 Increases combat damage by (5-15) Increases strength by (1-7)
Ranger's Master false 9 Increases dexterity by (1-7) Increases projectile range by 1 (max 10)
Steady Master false 5 Increases accuracy by (5-15) Reduces cooldown of Steady Shot by 1
Of power Master false 3 Increases Physical damage by (8-22)% Increases Physical penetration by (8-22)%
Swiftstrike Master true 25 Increases attack speed by 10% Triples projectile speed Increases cunning by (1-7)
Of true flight Master true 20 Increases accuracy by (5-15) Increases physical critical chance by (5-15)% Increases projectile range by 1 (max 10)
Of fire Arcane false 5 Ranged attacks deal extra (5-20) Fire damage Increases Fire damage by (8-22)%
Of cold Arcane false 5 Ranged attacks deal extra (5-20) Cold damage Increases Cold damage by (8-22)%
Of acid Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Increases Acid damage by (8-22)%
Of lightning Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage Increases Lightning damage by (8-22)%
Penetrating Arcane true 20 Increases armor penetration by (5-30) Increases Physical penetration by (5-25)% Damage shield penetration: (10-60)%
Runic Arcane true 30 On hit: 10% chance of activating Arcane Vortex (level3) Increases spellpower by (5-15) Increases magic by (1-7) Increases Arcane damage by (5-15)%
Warden's Arcane true 40 Increases magic by (1-7) Increases Temporal penetration by (5-10)% and Physical penetration by (5-15)% Increases Temporal damage by (5-10)% and Physical damage by (5-15)% Increases category mastery for Chronomancy/Bow Threading by (0.1-0.2) Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
Of recursion Arcane true 30 On hit: 10% chance of activating Shoot (level 1)
Fungal Nature false 10 Activates for life regeneration (cooldown 20) Increases category mastery for Fungus by (0.1-0.2)
Blazebringer's Nature true 45 Increases global speed by (1-5)% Increases Fire penetration by (5-15)% Ranged attacks deal extra (5-35) Fire damage
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Increases Acid penetration by (5-15)% (5-20)% chance to Corrode Armour
Glacial Nature true 45 Increases armor by (5-15) Increases Cold penetration by (5-15)% Ranged attacks deal extra (5-20) Cold damage
Thunderous Nature true 45 Increases all stats by (1-4) Increases Lightning penetration by (5-15)% (5-20)% chance to apply Dazing Lightning
Of nature Nature true 30 Increases all resistances by (2-10)% Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-35) nature damage
Of dampening Antimagic false 18 Increases Acid, Lightning, Fire and Cold resistance by (7-17)% Increases spell save by (5-15)
Mage-hunter's Antimagic true 18 On hit: 20% chance of activating Mana Clash (level 1) Increases category mastery for Antimagic by (0.1-0.2) Increases willpower and cunning by (1-7) Increases mind power by (5-15) Ranged attacks deal extra (5-25) Manaburn
Throat-seeking Antimagic true 18 Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-25) nature damage On crit: silences the target

Bow-specific Egos

Name Power Source Min. Level Greater Rarity Cost Effects
of dexterity Master 20 false 7 7 On wield:
  • Penetrates Physical resistance by (10-25)%
  • Increases dexterity by (2-8)
Thaloren Master 30 true 24 40 On wield:
Keeper's Arcane 30 true 24 40 On wield:
  • Reduces cooldown of Arrow Stitching by 1
  • Increases Physical damage by (8-22)%
  • Increases Temporal damage by (8-22)%
  • Penetrates Physical resistance by (5-15)%
  • Penetrates Temporal resistance by (5-15)%

Sling-specific Egos

Name Power Source Min. Level Greater Rarity Cost Effects
of cunning Master 20 false 7 7 On wield:
  • Penetrates Physical resistance by (10-25)%
  • Increases cunning by (2-8)
Halfling Master 30 true 24 40 On wield:

Ammo Egos

Name Power source Greater Rarity Level Range Ability
deadly Master false 3 1-50 Increases damage by (5-15)
high-capacity Master false 7 1-50 Increases capacity (1.3-1.6) times

Increases ammo reload speed by (1-5)

of accuracy Master false 3 1-50 Increases accuracy by (5-25)
acidic Arcane false 5 1-50 on weapon crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing 1–250cSS:Spell Power Acid damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by 1–250cSS:Spellpower/8
arcing Arcane false 5 1-50 on weapon hit: 25% chance for lightning to strike from the target to a second target dealing 1–150cSS:Spellpower Lightning damage (which can spell-crit)
flaming Arcane false 5 1-50 Radius 1 burst on hit, deals (5-20) Fire damage
chilling Arcane false 5 15-50 Ranged attacks deal extra (5-30) Cold damage
self-loading Arcane false 5 1-50 Reloads one ammo every (2-5) turns
of daylight Arcane false 10 1-50 Ranged attacks deal extra (5-20) Light damage

Deals extra (5-30)% damage to undead

of vileness Arcane false 15 1-50 Ranged attacks deal extra (5-20) Blight damage

Ranged attacks have (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5

of paradox Arcane false 15 1-50 Ranged attacks deal extra (5-20) Temporal damage

Ranged attacks have (5-15)% chance to gain 10% of a turn (3/turn limit)

blazing Nature false 10 1-50 Ranged attacks deal extra (8-33) Fire damage

Radius 1 burst on crit, deals (5-15) Fire damage

storming Nature false 10 1-50 Ranged attacks deal extra (8-33) Lightning damage

Radius 1 burst on crit, deals (5-15) Lightning damage

tundral Nature false 10 1-50 Ranged attacks deal extra (8-33) Cold damage

Radius 1 burst on crit, deals (5-15) Cold damage

of erosion Nature false 5 1-50 Ranged attacks deal extra (5-20) Nature damage
of wind Nature false 7 1-50 Increases projectile speed by 200%

on weapon hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing 1–250cSS:Physical power Physical damage (which can physical-crit and doesn't hurt self or allies)

manaburning Antimagic false 20 1-50 Ranged attacks (10-25) arcane resource burn
slimey Antimagic false 20 1-50 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%
of persecution Antimagic false 20 1-50 Deals extra (5-30)% damage to unnatural and unliving creatures
thought-forged Psionic false 15 1-50 Ranged attacks deal extra (5-25) Mind damage

Ranged attacks have (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5
Reloads one ammo every 6 turns

barbed Master true 3 1-50 Increases physical critical chance by (5-15)%

Increases damage by (5-15)
on weapon crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing 1–350cSS:Physical power Physical damage (which across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%

of crippling Master true 15 1-50 Increases physical critical chance by (5-15)%

on weapon crit: Cripple the target (using accuracy) reducing mind, spell, and combat action speeds by 30% for 4 turns

of annihilation Master true 15 30-50 Increases damage by (2-12)

Increases physical critical chance by (2-12)%
Increases armor penetration by (2-12)
Increases projectile speed by 200%

elemental Arcane true 25 20-50 on weapon hit: Create an explosion dealing 1–150cSS:Spellpower*(105-130)% Fire/Cold/Lightning/Acid damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
plaguebringer's Arcane true 30 20-50 Ranged attacks deal extra (5-30) Blight damage

Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
talent on hit: 20% chance to trigger Epidemic (level same as material level)

sentry's Arcane true 25 20-50 Increases damage by (2-12)

Increases armor penetration by (2-12)
Reloads ome ammo every (2-5) turns
Increases capacity (1.2-1.5) times

of corruption Arcane true 35 20-50 talent on hit: 20% chance to trigger one of Curse of Death/Curse of Defenselessness/Curse of Impotence/Curse of Vulnerability (level same as material level)
of grasping Nature true 30 20-50 on weapon hit: 20% chance to create vines that bind the target to the ground dealing 1–450cSS:Mindpower Nature damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
inquisitor's Antimagic true 45 30-50 Mindpower|1|150} Manaburn damage and puts 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
of disruption Antimagic true 50 1-50 Deals extra (5-30)% damage to unnatural creatures

on weapon hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%

hateful Psionic true 30 1-50 Ranged attacks deal extra (5-30) Darkness damage

Deals extra (5-20)% damage to living creatures

psychokinetic Psionic true 5 1-50 Ranged attacks deal extra (5-40) Physical damage

on weapon hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal 1–450cSS:Mindpower Physical damage (which can mind-crit)

of amnesia Psionic true 40 10-50 on weapon hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
of torment Psionic true 30 30-50 on weapon hit: 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns (using the highest of accuracy/spellpower/mindpower against mind save)