Technomancer (talent)

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Technomancer(Class Evolution)
Technomancer.png
Game Version 1.6.1
Category Type Prodigies
Category Magic
Requirements unlocked technomancer(class evolution), Magic 50, Cunning 25
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

Once this class evolution is taken, you gain the following: - Arcane Dynamo tinker schematic - Steamtech/Physics category (unlocked) - Steamtech/Chemistry category (locked) - An Automated Portable Extractor (A.P.E.) - One point in the Physics talent Smith and two in Mechanical and Electricity - Spell/Galvanic Technomancy category (locked) - deals with fire and lightning - Spell/Terrene Technomancy category (locked) - deals with earth and water - Spell/Occult Technomancy category (locked) - deals with time and arcane - The ability to unlock one of the three Technomancy categories for free

Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.