Harkor'Zun
The Fragmented Essence of Harkor'Zun | |||||
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Game Version: 1.7.4 | |||||
Location | Level range | ||||
variable | 17+ | ||||
Description | |||||
Fragmented essence... maybe it'd be best if it stayed fragmented. | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
20 | 8 | 16 | 6 | 10 | 10 |
Stat Progress | |||||
str++ dex+ | |||||
Abilities | |||||
Constrict (4) Rush (2)
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Harkor'Zun | |||||
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Game Version: 1.7.4 | |||||
Location | Level range | ||||
variable | 23+ | ||||
Description | |||||
A gigantic demon composed of elemental Earth, resembling a twisted Xaren, but much, much larger.
It doesn't seem pleased with your presence. | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
20 | 8 | 16 | 25 | 10 | 10 |
Stat Progress | |||||
mag++ wil+ str++ dex+ | |||||
Abilities | |||||
Constrict (4-8) Rush (4) Stone Skin (4-8) Strike (4-8) Earthquake (5-9) Earthen Missiles (4-8) Crystalline Focus (4-8) Volcano (2-4) Inscription: Shielding Rune
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Harkor'Zun is a demonic construct created out of stone and designed to resemble a meteor. He was dropped from the Fearscape onto Eyal, and he broke apart as he passed through Eyal's planetary shield, but he was survived this, as he was designed to.
He can randomly appear as a unique enemy. He will first appear as 5 "Fragmented Essence of Harkor'Zun". Each time one of them dies, the remaining fragments will gain max life equal to 20% of their original max life, and be healed for that amount of life. They will also gain +20% to all damage they deal. Killing 4 of them will make the remaining fragment absorb the energies from the other fragments, and transform into the real Harkor'Zun. His level will depend on yours at the time he is generated, but will always be at least 23.
Killing Harkor'Zun will grant you the Earth Master achievement. Before version 1.7, this achievement was required in order to unlock Stone spells.
The 5 fragments are generated by generating 1 fragment and then cloning it 4 times. As a result, if any of the fragments has a random class, they will all have the same random class.
Drops
Fragments
- Money (3 piles - 100% + 60% + 40% chances)
Harkor'Zun
- 1 random unique item
- 3 random items that are guaranteed to have egos
- Money (3 piles - 100% + 60% + 40% chances)