Wild summon (talent)

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Wild summon
Wild summon.png
Game Version -
Category Type Wild-gift
Category Summoning (advanced)
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description For X turn(s), you have 100% chance that your summons appear as a wild version. Each turn the chance disminishes. Wild creatures have one more talent/power than the base versions: - Ritch Flamespitter: sends a blast of flames around it, knocking foes away - Hydra: Can disengage from melee range - Rimebark: Becomes more resistant to magic damage - Fire Drake: Can emit a powerful roar to silence its foes - War Hound: Can rage, inreasing its critical chance and armour penetration - Jelly: Can swallow foes that are low on life, regenerating your equilibrium - Minotaur: Can rush toward its target - Stone Golem: Melee blows can deal a small area of effect damage - Turtle: Can force all foes in a radius into melee range - Spider: Can project an insidious poison at its foes, reducing their healing This talent requires Master Summoner to be active to be used.