Dreaming (category)
From Tales of Maj'Eyal
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Dream walk | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Psi | |
Range | 7 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You move through the dream world, reappearing near the target location within a radius of (7 - Talent Level). If the target is a sleeping creature, you'll instead appear as close to them as possible. |
Sleep | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Psi | |
Range | 7 | |
Cooldown | 9 - Raw Talent Level (minimum of 4) | |
Travel Speed | Instant | |
Use Speed | - | |
Description | Puts targets in a radius of 1.25–2.25cTS to sleep for 2.1–3.5cTS turns, rendering them unable to act. Every [5]25cTMD points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. |
Lucid dreamer | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Dreaming | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Psi | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict [5]25%cTMD more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by [5]25cTMD.
Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare). The saving throw bonuses scale with your Mindpower. |
Dream prison | ||
Game Version | - | |
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Category Type | Psionic | |
Category | Dreaming | |
Requirements | - | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. This powerful effect constantly drains X% of your maximum Psi per turn, and is considered a psionic channel; as such it will break if you move, use a talent that consumes a turn, or activate an item. (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.) |