Archery training (category)

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Aim
Aim 2017.png
Game Version 1.5.2
Category Type Technique
Category Sniper
Requirements Lvl (18,19,20,21,22) Dex (38,40,42,44,46)
Use Mode Sustained
Cost 50
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Weapon
Description Enter a calm, focused stance, increasing physical power and accuracy by [15]50cTStD:Dex, projectile speed by 50–100%cTL:150% and the chance to mark targets by an additional 2–10%cTS.

This makes your shots more effective at range, increasing all damage dealt by 2–4%cTL:8% per tile travelled beyond 3, to a maximum of 10–20%cTL:40% damage at range 8.

The physical power and accuracy increase with your Dexterity.


Relaxed Shot
Relaxed shot.png
Game Version -
Category Type Technique
Category Archery Training
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 0
Range Archery Range
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description You fire a shot without putting much strength into it, doing 50–110%cTWD damage.

That brief moment of relief allows you to regain (12 + 8 * Talent Level) stamina.


Steady Shot
Steady shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Archery Range
Cooldown 3
Travel Speed Instantaneous
Use Speed Archery
Description Fire a steady shot, doing 100–180%cTWD damage with a 22–30%cTS chance to mark the target.

If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).


Rapid Shot
Rapid shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Agility
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Sustained
Cost 50 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by 10–25%cTL:35% and each time you shoot you gain 25–50%cTS increased movement speed for 2 turns.

Ranged attacks against targets will also grant you up to 4–12%cTL:20% of a turn. This is 100% effective against targets within 3 tiles, and decreases by 20% for each tile beyond that (to 0% at 8 tiles). This cannot occur more than once per turn.

Requires a sling to use.