Cloak of Deception

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Cloak of Deception
Cloak cashmere.png Un-ID'ed name black cloak
Type armor / cloak
Power source Arcane
Requirement -
Rarity Level range Cost Tier
- - - -
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities Physical Power: +5

Spellpower: +5

Mindpower: +5

Description A black cloak, with subtle illusion enchantments woven in its very fabric.

Obtained from the starting 'boss' Necromancer, who is a required combat for any undead (Ghoul or Skeleton) character. While worn, the undead character will be disguised in towns; removing the cloak will make neutral NPCs in town attack you!

Notes

SPOILER ALERT

Undead characters who have access to Sher'Tul Fortress may spend 10 fortress energy to make the effect of the cloak permanent, allowing using any other cloak while remaining disguised. (If the character was not wearing the cloak at the time, they will need to put on and take off the cloak to apply the permanent effect.)