Higher (category)

From Tales of Maj'Eyal
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Highborn's Bloom
Highborn s bloom 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–30cTL:20
Travel Speed Instantaneous
Use Speed Instant
Description Activate some of your inner magic, using it to power your abilities. For the next 3–7.1cTL:10 turns all active talents will be used without resource cost.

Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply.


Born Into Magic
Born into magic 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown 15–5cTL:0
Travel Speed -
Use Speed -
Description Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.

Increase spell save by 5–35cTS:0.75P and arcane resistance by 7–25%cTS. Also, when you cast a spell dealing damage, you gain a 20% bonus to the damage type for 5 turns. (This effect has a cooldown.)


Overseer of Nations
Overseer of nations 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.

Their nature grants them better senses than other humans. Increase blindness immunity by 15–50%cTL:100%, maximum sight range by 1–5cTS:log, and increases existing infravision, and heightened senses range by 0,3–2,3cTS:log,0,2. At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.